﻿var _BaoWuAry={fenleiAry:["状态持久","宝箱/钥匙","将领相关","装备相关","道具","任务/宝玉石","书籍","藏宝图","强化材料"]
,songliAry:[1,2,3,4,5,6,7,8,244,270,271,272,273,404,487,1100,1206,1218,1227,1242,1249,1256,1258,1273,1276,1278,1279]
,a:{1:{name:"玛瑙"}
,2:{name:"岫玉"}
,3:{name:"珍珠"}
,4:{name:"琥珀"}
,5:{name:"绿松石"}
,6:{name:"鸡血石",zadd:8}
,7:{name:"翡翠",zadd:15}
,8:{name:"羊脂白玉",zadd:25}

,200:{yb:1,m:1,name:"黑木宝箱",fuzhu:"获得少量宝物／资源"}
,201:{yb:3,m:1,name:"青铜宝箱",fuzhu:"获得少量宝物"}
,202:{yb:9,m:1,name:"白银宝箱",fuzhu:"获得一些宝物"}
,203:{yb:27,m:1,name:"黄金宝箱",fuzhu:"获得大量宝物"}
,204:{yb:81,m:1,name:"红翡宝箱",fuzhu:"获得大量宝物"}
,205:{yb:243,m:1,name:"绿玉宝箱",fuzhu:"获得大量宝物"}
,206:{yb:81,m:1,name:"紫檀宝箱",fuzhu:"获得一些高级宝物"}

,210:{m:1,name:"书籍秘盒",fuzhu:"打开后获得数本书籍"}

,220:{name:"黑装备箱",fuzhu:"打开后获得一件装备,最多拥有50个"}
,221:{name:"红装备箱",fuzhu:"打开后获得一件装备,最多拥有50个"}
,222:{name:"绿装备箱",fuzhu:"打开后获得一件装备,最多拥有50个"}
,223:{name:"紫装备箱",fuzhu:"打开后获得一件装备,最多拥有50个"}

,240:{m:1,name:"礼金宝盒",fuzhu:"打开后获得一些礼金"}
,241:{name:"眷顾宝盒",fuzhu:"打开后获得一些眷顾值"}
,242:{m:1,name:"书籍宝盒",fuzhu:"打开后获得一本书籍或定向锻造宝物"}
,243:{m:1,yb:9,lijin:0,name:"紫檀书盒",fuzhu:"打开后获得数本书籍"}
,244:{m:1,yb:9,lijin:0,name:"紫魂宝盒",fuzhu:"打开后获得数个定向锻造宝物"}

,245:{yb:4,lijin:0,name:"小装备箱",fuzhu:"打开后获得一件装备,最多拥有50个"}
,246:{yb:8,lijin:0,name:"中装备箱",fuzhu:"打开后获得一件装备,最多拥有50个"}
,247:{yb:16,lijin:0,name:"大装备箱",fuzhu:"打开后获得一件装备,最多拥有50个"}
,248:{yb:32,lijin:0,name:"超装备箱",fuzhu:"打开后获得一件装备,最多拥有50个"}

,251:{yb:1,lijin:2,name:"青铜钥匙"}
,252:{yb:2,lijin:4,name:"白银钥匙"}
,253:{yb:6,lijin:12,name:"黄金钥匙"}
,254:{yb:18,lijin:36,name:"红翡钥匙"}
,255:{yb:54,lijin:108,name:"绿玉钥匙"}
,256:{lijin:0,yb:49,name:"紫檀钥匙"}

,260:{yb:19,lijin:49,name:"秘盒钥匙"}

,270:{yb:2,lijin:0,name:"黑装钥匙"}
,271:{yb:4,lijin:0,name:"红装钥匙"}
,272:{yb:8,lijin:0,name:"绿装钥匙"}
,273:{yb:16,lijin:0,name:"紫装钥匙"}

,1275:{type:3,yb:10,lijin:0,name:"巧匠卷",fuzhu:"用于获得高级装备"}

,301:{yb:2,name:"小加速符",fuzhu:"缩短建筑/研究时间１５分钟"}
,302:{lijin:8,yb:6,name:"中加速符",fuzhu:"缩短建筑/研究时间１小时"}
,303:{lijin:15,yb:10,name:"大加速符",fuzhu:"缩短建筑/研究时间２小时"}
,304:{lijin:200,yb:40,name:"超加速符",fuzhu:"缩短建筑/研究时间５０％"}

,321:{type:2,lijin:16,yb:9,name:"急行军符",fuzhu:"缩短军队与将领行军时间"}


,400:{m:1,yb:10,lijin:20,name:"粮符",fuzhu:"+25%粮产量"}
,401:{m:1,yb:10,lijin:20,name:"木符",fuzhu:"+25%木产量"}
,402:{m:1,yb:10,lijin:20,name:"砖符",fuzhu:"+25%砖产量"}
,403:{m:1,yb:10,lijin:20,name:"铁符",fuzhu:"+25%铁产量"}
,404:{m:1,yb:15,lijin:75,name:"金符",fuzhu:"+25%金产量"}

,410:{day:7,yb:50,lijin:100,name:"大粮符",fuzhu:"+25%粮产量"}
,411:{day:7,yb:50,lijin:100,name:"大木符",fuzhu:"+25%木产量"}
,412:{day:7,yb:50,lijin:100,name:"大砖符",fuzhu:"+25%砖产量"}
,413:{day:7,yb:50,lijin:100,name:"大铁符",fuzhu:"+25%铁产量"}
,414:{day:7,yb:75,lijin:375,name:"大金符",fuzhu:"+25%金产量"}

,420:{day:7,yb:30,name:"中休假符",fuzhu:"进入[休假模式]"}


,480:{yb:10,lijin:20,name:"金刚符",fuzhu:"增加40%伤兵率详见[伤兵]"}
,481:{lijin:0,yb:20,name:"眷顾翻番",fuzhu:"眷顾值获得加倍"}
,482:{lijin:15,yb:10,name:"负重符",fuzhu:"商队运量加倍"}
,483:{day:1,lijin:0,yb:10,name:"存储符",fuzhu:"仓库粮仓容量增加100%"}
,484:{day:3,yb:20,name:"小休假符",fuzhu:"进入[休假模式]"}
,485:{yb:20,name:"思贤符",fuzhu:"可增加[最大将领数]上限9人"}
,486:{yb:20,name:"保密符",fuzhu:"详见[保密符]"}
,487:{lijin:40,yb:20,name:"渴贤符",fuzhu:"可增加[最大将领数]上限18人，<BR>可与思贤符效果叠加"}
,488:{yb:15,name:"免战牌",fuzhu:"详细说明[免战牌]"}
,489:{day:7,lijin:50,yb:40,name:"大思贤",fuzhu:"思贤符"}
,490:{day:3,lijin:20,yb:10,name:"开工符",fuzhu:"增加２个同时建造数"}
,491:{day:1,yb:50,lijin:150,name:"城池符",fuzhu:_H("最大城池数","green")+"加１"}
,492:{day:3,yb:5,lijin:50,name:"装备符",fuzhu:_H("最大装备数","green")+"翻番"}
,493:{day:1,yb:10,lijin:0,name:"宝箱翻番",fuzhu:_SGG.getAllText("[事件任务]奖励的宝箱宝盒数翻番，<BR>免费宝马增加1次，附带金符效果，装备数增加3<BR>详细见[宝箱翻番]")}
,494:{day:14,yb:50,lijin:0,name:"大宝箱翻番",fuzhu:"宝箱翻番"}

,500:{m:1,lijin:0,yb:1,name:"小资源包",fuzhu:"得到一种资源约1000"}
,501:{m:1,lijin:0,yb:5,name:"中资源包",fuzhu:"得到一种资源约5000，最多拥有50个"}
,502:{m:1,lijin:0,yb:20,name:"大资源包",fuzhu:"得到一种资源约20000，最多拥有20个"}
,503:{m:1,lijin:0,yb:100,name:"超资源包",fuzhu:"得到两种资源约50000，最多拥有10个"}

,1001:{type:2,yb:10,name:"招贤榜",fuzhu:"立刻刷新茶楼应征将领"}
,1002:{type:2,lijin:15,yb:10,name:"文曲星符",fuzhu:"提高将领政治25%,最高不超过125"}
,1003:{type:2,lijin:15,yb:10,name:"智多星符",fuzhu:"提高将领智力25%,最高不超过125"}
,1004:{type:2,lijin:15,yb:10,name:"武曲星符",fuzhu:"提高将领武力25%,最高不超过125"}

,1100:{type:2,lijin:75,yb:30,name:"禁锢符",fuzhu:"禁锢期俘虏无法逃跑，持续24小时，重复使用时间累加"}



,1201:{type:2,yb:5,name:"换脸符",fuzhu:"可以自己上传将领的头像"}
,1202:{lijin:0,yb:100,name:"筑城符",fuzhu:"可以在非平地上建立新城"}
,1203:{lijin:75,yb:50,name:"占领昭告",fuzhu:"占领其他城市48小时后，可以用此正式宣布占领成功"}
,1204:{yb:10,name:"改名昭告",fuzhu:"主公改名,修改旗号,修改城市名称都需要昭告天下"}
,1205:{type:2,yb:5,name:"改名符",fuzhu:"将领(非主公)改名"}
,1206:{lijin:75,yb:50,name:"鲁班符",fuzhu:"可以使建筑升级到１０级"}
,1207:{yb:1,name:"传声符",fuzhu:"可以在世界频道发言，最多拥有1000个"}
,1208:{lijin:300,yb:200,name:"盟主令",fuzhu:"可以直接增加联盟成员到上限"}
,1209:{yb:1,lijin:2,name:"换位符",fuzhu:"可以使两个建筑换位"}
,1210:{lijin:15,yb:10,name:"拆除符",fuzhu:"可以立刻拆除一个非唯一最高级别建筑"}
,1211:{lijin:20,yb:10,name:"连升三级",fuzhu:"对于非唯一建筑，可以一次升级三级"}
,1212:{type:2,lijin:4,yb:2,name:"念想符",fuzhu:"对在野将领使用后,3周内可始终获得对方行踪，且登录成功率增加"}

,1213:{lijin:3,yb:1,name:"小气力符",fuzhu:"增加军队气力10"}
,1214:{lijin:6,yb:3,name:"中气力符",fuzhu:"增加军队气力25"}
,1215:{lijin:12,yb:6,name:"大气力符",fuzhu:"增加军队气力60"}
,1216:{lijin:18,yb:9,name:"超气力符",fuzhu:"增加军队气力到100；最多拥有3个"}

,1218:{yb:10,lijin:30,name:"满气力符",fuzhu:"出兵时使用，增加所有军队气力到100"}



,1220:{type:2,lijin:0,yb:1,name:"猎头卷",fuzhu:"用来支付猎头费用,最多拥有500个"}
,1221:{yb:10,lijin:20,name:"募兵榜",fuzhu:"募兵时，增加募兵人数50%"}

,1222:{type:2,name:"健骨丸",fuzhu:"随机增加将领属性一点，属性超过85可能失败，<BR>史实将领失败率更大，48小时内最多使用6次"}
,1223:{yb:5,lijin:10,name:"练兵符",fuzhu:"可以减少操练时间一半"}
,1224:{yb:10,lijin:30,name:"任务符",fuzhu:"更换任务"}
,1225:{type:2,name:"换骨丸",fuzhu:"拥有特技的将领，使用后重新随机获得特技"}
,1226:{yb:5,lijin:10,name:"急送符",fuzhu:"每个减少商队运输时间到1/4"}
,1227:{type:2,yb:10,lijin:50,name:"修炼符",fuzhu:"减少修炼时间一半"}
,1228:{type:2,yb:10,lijin:20,name:"忘忧水",fuzhu:"使将领忘记现有特技"}
,1229:{type:2,yb:10,name:"飞鸽符",fuzhu:"召回行进中的将领"}


,1231:{yb:1,lijin:2,name:"小金疮药",fuzhu:"立刻治愈100人伤兵"}
,1232:{yb:2,lijin:4,name:"中金疮药",fuzhu:"立刻治愈300人伤兵"}
,1233:{yb:5,lijin:10,name:"大金疮药",fuzhu:"立刻治愈1000人伤兵"}
,1234:{yb:12,lijin:24,name:"超金疮药",fuzhu:"立刻治愈3000人伤兵"}


,1240:{lijin:0,yb:50,name:"搬城符",fuzhu:"搬迁城市"}
,1241:{type:2,yb:900,lijin:1800,name:"贯通丹",fuzhu:"可学习暗金级特技"}
,1242:{type:2,lijin:100,yb:20,name:"书保符",fuzhu:"学习失败时，返还书籍"}
,1243:{type:2,lijin:0,yb:50,name:"回骨丸",fuzhu:"使用换骨丸后24小时内，可恢复原非暗金特技"}
,1244:{yb:30,lijin:50,name:"换书盒",fuzhu:"转换10本书随机为新的1-10本书"}

,1245:{yb:400,lijin:800,name:"炼书符",fuzhu:"转换10本书为指定1种书籍1本"}
,1246:{type:2,lijin:0,yb:20,name:"洗髓丹",fuzhu:"可重新分配将领点数"}
,1247:{type:2,yb:10,lijin:20,name:"显骨符",fuzhu:"对非史实将领使用后，可洗点，详细见[洗点]"}
,1248:{type:2,yb:10,lijin:20,name:"华佗再造丸",fuzhu:"减少将领疗伤时间１２小时"}
,1249:{isuse:true,type:0,lijin:20,yb:10,name:"召唤符",fuzhu:"召唤回战斗中失踪的将领，一次一个将领，不成功不扣"}

,1250:{type:2,yb:0,name:"特技符",fuzhu:"可以猎头指定特技将领，最多拥有3个"}
//,1251:{lijin:0,yb:5,name:"置顶符",fuzhu:"可以在世界频道发置顶消息"}
,1252:{yb:20,name:"小号符",fuzhu:"如果与对方同IP段的账号超过2个，则可以查询到该玩家的所有同IP账号"}
,1253:{yb:20,name:"请君入瓮符",fuzhu:"强迫来袭敌军由掠夺改为占领"}
,1254:{lijin:0,yb:30,name:"金蝉脱壳符",fuzhu:"如果对方使用引君入瓮符，则到达时脱离战场返回"}
,1255:{type:2,yb:0,name:"紫丹",fuzhu:"对非史实将领使用后，随机减某个属性一点，增加可分配一点"}
,1256:{isuse:true,type:0,lijin:50,yb:25,name:"恳请符",fuzhu:"召回自动离职或被敌人释放的将领，一次一个将领，不成功不扣"}
,1257:{type:2,yb:0,name:"属性符",fuzhu:"可以猎头指定属性将领，最多拥有3个"}
,1258:{type:2,yb:5,lijin:25,name:"锁魂符",fuzhu:"锁魂的将领死亡后,可用招魂符复活,每日随使用次数增加花费递增,详细见[俘虏]"}
,1259:{type:2,isuse:true,type:0,yb:25,lijin:50,name:"招魂符",fuzhu:"锁魂符使用后的将领死亡后，可使用该符复活"}
,1260:{type:2,isuse:true,type:0,yb:5,lijin:15,name:"归位符",fuzhu:"无出征军团且无军团目标自己时可立刻使所有返回将领归位"}

,1270:{type:3,yb:1,lijin:10,name:"鉴定符",fuzhu:"特殊效果装备鉴定后才可装备"}
,1271:{type:3,yb:1,lijin:5,name:"锻造符",fuzhu:"装备锻造时使用"}
,1272:{type:3,yb:5,lijin:10,name:"鬼斧符",fuzhu:"降低装备锻造级别且取消装备上次锻造效果"}
,1273:{type:3,yb:10,lijin:50,name:"神工符",fuzhu:"提高锻造成功率且锻造失败时不占用今日锻造次数"}
,1274:{type:3,yb:1,lijin:50,name:"修复符",fuzhu:"修复装备"}

,1276:{yb:10,lijin:50,name:"12县升级令",fuzhu:"当全部12级县被玩家占领后，可以使11县升级成12级县城"}
,1277:{type:2,yb:5,lijin:0,name:"悬赏令",fuzhu:"在茶楼与招贤榜一起使用有机会吸引属性70+的将领前来"}

,1278:{type:3,yb:1,lijin:10,name:"还原符",fuzhu:"合成或强化失败时返回所有原料"}
,1279:{type:3,yb:1,lijin:3,name:"强化符",fuzhu:"强化装备使用,最多拥有300个"}

//1300-1600 书籍


,1801:{yb:0,type:11,f:9,name:"枪兵之书",fuzhu:"学习后提高枪兵兵种适性"}
,1802:{yb:0,type:11,f:9,name:"戟兵之书",fuzhu:"学习后提高戟兵兵种适性"}
,1803:{yb:0,type:11,f:9,name:"弓兵之书",fuzhu:"学习后提高弓兵兵种适性"}
,1804:{yb:0,type:11,f:9,name:"骑兵之书",fuzhu:"学习后提高骑兵兵种适性"}
,1805:{yb:0,type:11,f:9,name:"工兵之书",fuzhu:"学习后提高器械兵种适性"}
//1850-1870 之魂

,1900:{name:"匪众",fuzhu:"战斗中的俘虏，大多是被乱世所迫走上不归路的农民，手工业者"}
,1901:{name:"黄巾军众",fuzhu:"战斗中俘虏的黄巾军士兵，大多是流离失所的农民"}
,1902:{name:"黄巾军头目",fuzhu:"战斗中俘虏的黄巾军头目"}
,1903:{name:"匪首",fuzhu:"战斗中俘虏匪首，大多作恶多端，为害四方"}

,1910:{name:"牛角",fuzhu:"不低于4级平地"}
,1911:{name:"狼皮",fuzhu:"不低于5级草原"}
,1912:{name:"鳄尾",fuzhu:"不低于6级沼泽"}
,1913:{name:"龟背",fuzhu:"不低于7级湖泊"}
,1914:{name:"虎骨",fuzhu:"不低于8级森林"}
,1915:{name:"蛇胆",fuzhu:"不低于9级荒漠"}
,1916:{name:"熊掌",fuzhu:"不低于10级山地"}
,1917:{name:"11野宝箱",fuzhu:"11野剧情任务可获得"}
,1918:{name:"12野宝箱",fuzhu:"12野剧情任务可获得"}
,1919:{name:"13野宝箱",fuzhu:"13野剧情任务可获得"}

,1921:{name:"黄巾头巾",fuzhu:"攻占黄巾城可获得"}
,1922:{name:"黄巾兵器",fuzhu:"攻占不低于2级黄巾城可获得"}
,1923:{name:"黄巾盔甲",fuzhu:"攻占不低于3级黄巾城可获得"}
,1924:{name:"黄巾战鼓",fuzhu:"攻占不低于4级黄巾城可获得"}
,1925:{name:"黄巾旗帜",fuzhu:"攻占不低于5级黄巾城可获得"}
,1926:{name:"黄巾头目",fuzhu:"攻占不低于6级黄巾城可获得"}
,1927:{name:"黄巾首领",fuzhu:"攻占不低于7级黄巾城可获得"}
,1928:{name:"黄巾黑箱",fuzhu:"攻占不低于8级黄巾城可获得"}
,1929:{name:"黄巾白箱",fuzhu:"攻占不低于9级黄巾城可获得"}
,1930:{name:"黄巾黄箱",fuzhu:"攻占不低于10级黄巾城可获得"}




,1998:{name:"新娘花球",fuzhu:"婚礼费用5折"}
,1999:{name:"战地宝盒",fuzhu:"剧情任务获得"}


,2000:{isbaoxiang:true,key:0,name:"新手大礼包",fuzhu:"打开后将获得系统赠送的多个宝物"}
,2001:{isbaoxiang:true,key:0,name:"升级大礼包",fuzhu:"城墙升级到4级后，可以打开"}
,2002:{isbaoxiang:true,key:0,name:"充值礼包",fuzhu:"<a class=green href=javascript:chongzhi()>充值</a>满10元宝(网银充值<span class=note>1元</span>)即可打开：<BR><span class=blue>1级武力、统率、智力、政治、魅力之魄各1</span><BR><span class=green>2级智力之魄、3级魅力之魄、4级武力之魄各1</span><BR>［小中大超黑红绿紫］装备箱各1<BR>中加速符3,大加速符2,［超加速1］<BR>鉴定符1,锻造符1,鬼斧符1<BR>神工符1,急行军符3,［鲁班符2］,<BR>书籍密盒3,书籍宝盒3,小资源包10。<BR>"
	+"<span class=bugou>春节期间</span>（1月30日之前）开启额外获得；<BR>［小中大超加速符］［小中大超装备箱］［小中大超资源包］［全套1级强化材料］各１。<BR>"
	+"</div><BR>单次充值满200元宝奖励<span class=teji0>暗金弓将</span>！<BR>更多[充值任务]充值奖励列表，[RMB玩家]指南"
}
,2003:{isbaoxiang:true,key:0,name:"生日蛋糕",fuzhu:"祝你生日快乐！如果不想透露你的生日，可以先吃保密符",kai:"吃蛋糕喽！"}
,2004:{isbaoxiang:true,key:0,name:"装备大礼包",fuzhu:"开启后获得装备若干！"}
,2005:{name:"体验宝盒",fuzhu:"剧情任务获得"}


,2100:{isbaoxiang:true,key:0,name:"暗金A弓将召唤符",fuzhu:"使用后获得A弓武力70暗金弓将1名"}
,2101:{isbaoxiang:true,key:0,name:"暗金A枪将召唤符",fuzhu:"使用后获得A枪武力75暗金枪将1名"}
,2102:{isbaoxiang:true,key:0,name:"暗金S戟将召唤符",fuzhu:"使用后获得S戟武力80暗金戟将1名"}
,2103:{isbaoxiang:true,key:0,name:"暗金S骑将召唤符",fuzhu:"使用后获得S骑武力80暗金骑将1名"}
,2104:{isbaoxiang:true,key:0,name:"暗金不屈召唤符",fuzhu:"使用后获得武力统率双80暗金5A不屈1名"}
,2105:{isbaoxiang:true,key:0,name:"金飞将召唤符",fuzhu:"使用后获得武统双80金飞将1名"}
,2106:{isbaoxiang:true,key:0,name:"暗金王佐召唤符",fuzhu:"使用后获得政智魅均85，暗金王佐1名"}

,2200:{isuse:true,yb:0,name:"永久买官符",fuzhu:"使用后直接获得下一级永久可买官位，如果已经买全8级，则必须开启新的列才能使用"}
,2201:{isuse:true,yb:0,name:"装备上限",fuzhu:"使用时，花费10元宝，元宝不够则100礼金，永久增加装备数上限1"}

,2999:{isbaoxiang:true,key:0,name:"新年礼盒",fuzhu:"新年打开有惊喜！（初一-初六）"}
,3000:{isbaoxiang:true,key:0,name:"腊八粥",fuzhu:"腊八节吃有惊喜！（1月1日）",kai:"吃粥喽！"}
,3001:{isbaoxiang:true,key:0,name:"拜年礼包",fuzhu:"正月初一打开有惊喜！"}
,3002:{isbaoxiang:true,key:0,name:"清明团子",fuzhu:"清明节吃有惊喜！（4月5日）",kai:"吃团子喽！"}
,3003:{isbaoxiang:true,key:0,name:"劳动礼包",fuzhu:"劳动节打开有惊喜！（5月1日-5月3日）"}
,3004:{isbaoxiang:true,key:0,name:"端午粽子",fuzhu:"端午节吃有惊喜！（6月6日）",kai:"吃粽子了喽！"}
,3005:{isbaoxiang:true,key:0,name:"端午礼包",kai:"19元宝开启",fuzhu:"端午节期间（6月4日-6月6日）打开，可获得粽子1，大资源包4，红翡钥匙1，秘盒钥匙1，急行军1，智多星1"}
,3006:{isbaoxiang:true,key:0,name:"七夕宝盒",fuzhu:"七夕晚上19:00后开启有惊喜！"}
,3007:{isbaoxiang:true,key:0,name:"月饼宝盒",fuzhu:"打开随机获得一个月饼"}
,3008:{isbaoxiang:true,key:0,name:"玉兔礼包",fuzhu:"搜集6种不同口味月饼交给玉兔，有惊喜！",kai:"用月饼与玉兔交换"}
,3009:{isbaoxiang:true,key:0,name:"嫦娥礼包",fuzhu:"搜集9种不同口味月饼，打开有惊喜！"}
,3010:{isbaoxiang:true,key:0,name:"国庆礼盒",fuzhu:"国庆期间打开有惊喜（1-7日）"}
,3011:{isbaoxiang:true,key:0,name:"重阳礼盒",fuzhu:"打开随机获得一重阳糕原料"}
,3012:{isbaoxiang:true,key:0,name:"重阳糕宝盒",fuzhu:"搜集12种制作重阳糕的原料后，打开有惊喜",kai:"可以吃花糕喽！"}
,3013:{isbaoxiang:true,key:0,name:"圣诞礼盒",fuzhu:"打开随机获得圣诞大餐原料（27日之前）"}
,3014:{isbaoxiang:true,key:0,name:"圣诞烤炉",fuzhu:"搜集12种圣诞烤火鸡原料后，可以烤制圣诞火鸡（27日之前）",kai:"可以吃圣诞烤火鸡喽！"}
,3015:{isbaoxiang:true,key:0,name:"圣诞蒸锅",fuzhu:"搜集12种圣诞布丁原料后，可以蒸制圣诞布丁（27日之前）",kai:"可以吃圣诞布丁喽！"}
,3016:{isbaoxiang:true,key:0,name:"冬至饺子",fuzhu:"冬至打开有惊喜（22日）"}
,3017:{isbaoxiang:true,key:0,name:"新年礼盒",fuzhu:"新年打开有惊喜！（1日-3日）"}
//4096-8191 藏宝图
}
,tejiAry:['1神算','1深谋','1虚实','1秘计','1妙计','1鬼谋','1火神','1蛊惑','1言毒','1骂阵','1倾国','2洞察','2明镜','2沉着','2规律','2隐忍'
,'21飞将','21神将','20斗神','20弓神','20枪神','20戟神','20骑神','3射手','21勇将','21弓将','21枪将','21戟将'
,'21骑将','3威风','3欺压','3攻城','3敢死','3驱逐','3连战','3急袭','3捕缚','4不屈','4坚韧','4机敏','4无畏','4血路','4护卫','4天盾','4铁盾','4回射'
,'5农耕','5锯木','5制砖','5冶炼','5精算','5无为','5酷吏','5建筑','5存储','6制枪','6制戟','6制弓','6繁殖','6能吏','7发明'
,'8内助','8强行','8长驱','8运搬','8名士','8采玉','8采珠','8百出','3射马','8驾车','8眼力','8奏乐','3昂扬'
,'1诡计','1看破','2狐疑','1密谋','1阴谋','1棒喝','4伏兵','3游击','3袭扰','3偷袭','3勇者','5屯田','4怒发','3猛者'
,'7妙手','3鼓舞','4背水','5能臣','4火盾','20工神','21工将','8攻心','6造车','3蛮兵','8遁走','1连环','1反计','8潜行'
,'8毒手','8解毒','21勇骑','4刺盾','5暴敛','1火攻','1烈焰']
,shufenlei:{1:"攻击计谋类",2:"防御计谋类",20:"神级 攻击类",21:"将级 攻击类",3:"其他 攻击类",4:"防御类",5:"生产类",6:"制造类",7:"研究类",8:"其他",9:"兵种适性学习"}
,baotuAry:["天","地","人","日","月","星"]
,yuebingAry:['五仁','百果','椒盐','豆沙','黑麻','枣泥','金腿','莲蓉','椰蓉','榨菜肉']
,yuanxiaoAry:['芝麻汤圆','百果汤圆','猪肉汤圆','豆沙元宵','草莓汤圆','五仁汤圆','巧克力汤圆']
,chongyangAry:['粳米','糯米','赤豆','白糖','红糖','板栗','红枣','核桃','桃脯','杏脯','黄酒','桂花']
,shengdanAry:['胡椒盐','胡萝卜','洋葱','西芹','蒜苗','蘑菇','鸡肝','火鸡','玉桂叶','俄力冈','红酒','百里香',
'面粉','方面包','鸡蛋','白糖','红糖','柠檬','葡萄干','黄油','开心果','杏仁','榛子','郎姆酒']
,bingZhongAry:['枪','戟','弓','骑','工']
,duanzaoAry:['兵','将','神']
,wuweiAry:["武力","统率","智力","政治","魅力"]
,duanzaoary:{}
,getobj:function(wtype){
	wtype=parseInt(wtype)
	if (wtype>=1951 && wtype<=1960){
		var t=(wtype-1950)+"级战利宝箱"
		return {yb:0,type:10,id:wtype,name:t,fuzhu:(wtype-1950)+"级演练剧情任务可获得"}
	}

	if (wtype>=600 && wtype<=654){
		var t=Math.floor((wtype-600)/5)+"级"+this.wuweiAry[wtype%5]+"之魄"
		return {yb:0,type:13,id:wtype,name:t,fuzhu:"装备强化之用"}
	}
	if (wtype>=2811 && wtype<=2822){
		var t=this.chongyangAry[wtype-2811]
		return {yb:0,type:1,id:wtype,name:"重阳"+t,fuzhu:"制作重阳糕的原料，也可在重阳节直接吃"
			,kai:"等不及做糕了，先尝尝了",isbaoxiang:true,key:0}
	}
	if (wtype>=2823 && wtype<=2846){
		var t=this.shengdanAry[wtype-2823]
		return {yb:0,type:1,id:wtype,name:"圣诞"+t,fuzhu:(wtype<=2834?"烤火鸡":"布丁")+"的原料，也可在圣诞节期间(27日之前)直接吃"
			,kai:"等不及了，先尝尝了",isbaoxiang:true,key:0}
	}

	if (wtype>=2801 && wtype<=2810){
		var t=this.yuebingAry[wtype-2801]
		return {yb:0,type:1,id:wtype,name:t+"月饼",fuzhu:"假如吃的时候能看到十五的月亮，会有意外收获哦^_^"
			,kai:"吃月饼喽",isbaoxiang:true,key:0}
	}
	if (wtype>=2901 && wtype<=2910){
		var t=this.yuanxiaoAry[wtype-2901]
		return {yb:0,type:1,id:wtype,name:t,fuzhu:"元宵节一定要吃元宵汤圆哦"
			,kai:"吃元宵汤圆喽",isbaoxiang:true,key:0}
	}	

	if (wtype>=1850 && wtype<=1870){
		var t=this.duanzaoary[wtype]
		if (!t) {
			var f=this.bingZhongAry[(wtype-1850)%8]+this.duanzaoAry[(wtype-1850)>>3]+"之魂"
			this.duanzaoary[wtype]=t={yb:0,type:3,id:wtype,name:f,fuzhu:"定向锻造时使用的"}
		}
		return t
	}

	
	if (wtype>=1300 && wtype<1600){
		var t=this.tejiary[wtype]
		if (!t) {
			var f=this.tejiAry[wtype-1300]
			var n=(f.charAt(1)>="0" && f.charAt(1)<="9")?2:1
			this.tejiary[wtype]=t={yb:0,type:11,id:wtype,f:f.substr(0,n),name:f.substr(n)+"之书",fuzhu:"学习特技的书籍"}
		}
		return t
	}
	if (wtype>=0x1000 && wtype<=0x1fff){
		var o={yb:0,type:12,id:wtype,zi:this.baotuAry[(wtype>>8)&0xf]
				,nn:(wtype>>4)&0xf,sn:wtype&0xf,fuzhu:"收集齐藏宝图可获得藏宝坐标"}
		
		o.name=o.zi+"字号藏宝图"+_SGG.CN(o.nn+1)+"之"+_SGG.CN(o.sn+1)
		return o
	}
	return this.a[wtype]	
}
,getbaotusubname:function(id){
		var o=this.getobj(id)
		return o.zi+"字号藏宝图"+_SGG.CN(o.nn+1)
}

,canChuShou:function(b){
	if (b.id<10) return 1<<(b.id-1)
	if (b.id>200 && b.id<=210){
		if(b.id==205 || b.id==206) return 10
		if(b.id==204) return 5
		if(b.id==203 || b.id==210) return 2
		return 1
	}
	switch(b.id){
		case 220:return 1
		case 221:return 2
		case 222:return 4
		case 223:return 8
	}
	if(b.id>=1900 && b.id<=1903) return 1
	if(b.id>=1910 && b.id<=1919) return b.id-1909
	if(b.id>=1921 && b.id<=1930) return (b.id-1920)*2
	if(b.id>=0x1000 && b.id<=0x1fff) return 5
	if(b.id>=1300 && b.id<=1600) return 200
	return 0

}
,getShuOption:function(){
var s=""
	for(var i in this.shufenlei)
		s+=this._getShuOption(i,this.shufenlei[i])
	
	return s
}
,_getShuOption:function(f,title){
	var s="<OPTGROUP LABEL='"+title+"'>"
	if (f==9){
		for(var i=1801;i<=1805;i++){
			var b=this.getobj(i)
			s+="<option value="+b.id+">"+b.name
		}
	}else
	for (var i =0;i<this.tejiAry.length;i++){
		var b=this.getobj(i+1300)
		if (b.f!=f) continue
		s+="<option value="+b.id+">"+b.name
	}
	return s+"</optgroup>"
}


//得到使用btn
,getBtn:function(wtype,c,nn){
	c=c?" "+c:""
	nn=nn?nn:1
		
	var w=this.getobj(wtype)
	var n=_ZhuGong.getBaoWu(wtype)
	var s="<input title='当前拥有"+n+"个"+w.name+"' isyb=0 class=btn1 id=btn"+wtype+c+" type=button "
		+(n>=nn?"":"disabled ")+"value='使用"+(nn>1?nn+"个":"")+w.name+"'>"
	if(w.yb)
		s+=" <input title='使用元宝(当前拥有"+_ZhuGong.yb+"个元宝)' isyb=1 class=btn1 id=btn"+wtype+c
			+" type=button "+(_ZhuGong.yb>=w.yb*nn?"":"disabled ")+"value='"+(w.yb*nn)+"元宝'>"
	if (w.lijin)
		s+=" <input title='使用礼金(当前拥有"+_ZhuGong.lijin+"个礼金)' isyb=2 class=btn1 id=btn"+wtype+c+
			" type=button "+(_ZhuGong.lijin>=w.lijin*nn?"":"disabled ")+"value='"+(w.lijin*nn)+"礼金'>"
	
	return s
}

,getNormalRadio:function(wtype,title){
	return "<input checked id=radio"+wtype+" type=radio value=-1 class=radio name=radio"+wtype
	+"><label for=radio"+wtype+">"+title+"</label>"
}

,getRadio:function(wtype,c,v){
	c=(c)?" "+c:""
		
	var w=this.getobj(wtype)
	var n=_ZhuGong.getBaoWu(wtype)
	var s="<input "+(v==0?"checked ":"")+"n='1个"+w.name+"' value=0 name=radio"+wtype+c+" id=radio"+wtype+c+"0 "+(n?"":"disabled ")
			+"class=radio type=radio><label "+(n?"":"class=labeldisabled ")
			+"for=radio"+wtype+c+"0 title='当前拥有"+n+"个"+w.name+"'>使用"+w.name
			+"</label>　<input "+(v==1?"checked ":"")+"n="+w.yb+" value=1 name=radio"+wtype+c+" id=radio"+wtype+c+"1 "+(_ZhuGong.yb>=w.yb?"":"disabled ")
			+"class=radio type=radio><label "+(_ZhuGong.yb>=w.yb?"":"class=labeldisabled ")
			+"for=radio"+wtype+c+"1 title='当前拥有"+_ZhuGong.yb+"个元宝'>"+w.yb+"元宝</label>"
	if (w.lijin)
		s+="　<input "+(v==2?"checked ":"")+"n="+w.lijin+" value=2 name=radio"+wtype+c+" id=radio"+wtype+c+"2 "+(_ZhuGong.lijin>=w.lijin?"":"disabled ")
			+"class=radio type=radio><label "+(_ZhuGong.lijin>=w.lijin?"":"class=labeldisabled ")+"for=radio"+wtype+c+"2 title='当前拥有"+_ZhuGong.lijin+"个礼金'>"+w.lijin+"礼金</label>"
	
	return s
}

,_getradioisyb:function(all,id,title){
	if (title==null) title="确认加速吗？"
	var t=all[id+"0"]
	if (!t) return -1
	if (t.checked)
		return !title||confirm("将扣除"+t.getAttribute("n")+"，"+title)?0:-10

	t=all[id+"1"]
	if (t.checked)
		return !title||confirm("将扣除"+t.getAttribute("n")+"个元宝，"+title)?1:-10

	t=all[id+"2"]
	if (t && t.checked)
		return !title||confirm("将扣除"+t.getAttribute("n")+"个礼金，"+title)?2:-10
	return -1
}
,getRadioIsyb:function(all,wtype,title){
	var id="radio"+wtype
	return this._getradioisyb(all,id,title)
}

,setRadioIsyb:function(all,wtype,isyb){
	var id="radio"+wtype
	var t
	switch(isyb){
		case 0:
		case 1:
		case 2:
			t=all[id+isyb];break
		case -1:
			t=all[id];break
	}
	if (t) t.checked=true
}
,SetRadioN:function(all,wtype,n){
	var id="radio"+wtype
	var w=this.getobj(wtype)
	var t=all[id+"0"]
	t.n=n
	t.nextSibling.innerHTML="使用"+n+"个"+w.name
	
	t=all[id+"1"]
	if (t) {
		t.n=n*w.yb
		t.nextSibling.innerHTML=(n*w.yb)+"元宝"
	}

	t=all[id+"2"]
	if (t){
		t.n=n*w.lijin
		t.nextSibling.innerHTML=(n*w.lijin)+"礼金"
	}
}

,getWJRadioIsyb:function(all,title){
	var isyb=this._getradioisyb(all,"radio321",title)
	if (isyb==-10) return -10 //取消了

	if (isyb==-1) isyb=0
		else isyb+=0x10
	if (all.baoma.checked) isyb+=0x100

	return isyb
}
,setBaoMa:function(THIS,all){
	all.baoma.onclick=function(){	if (THIS.wj) THIS.returnSelWJ(THIS.wj)}
}
,getBaoMaHTML:function(colspan,fuzhu){
var n=_ZhuGong.getBaoMaNDay()
var m=_ZhuGong.IsNewUsr()?9:3
var ff=_ZhuGong.getbaowuaddendrq(493)
if(ff)m++
fuzhu=fuzhu?fuzhu:""
var s="<tr><td class=titleTD>宝马出行</td><td"+(colspan?" colspan="+colspan:"")+"><input type=checkbox id=baoma>"
	
	if (n<m)
			s+="<span class=green>"+(_ZhuGong.IsNewUsr()?"新手":"")+(ff?"<span class=note>宝箱翻番</span>":"")+"每日免费"+m+"次，还剩<span class=note>"+(m-n)+"</span>次</span>"
	else
			s+=(4<<(n-m))+"元宝 <span class=note>注意：元宝费用会递增</span>"
	s+=ff?"":" <a href=# onclick='_ZhuGong.DisBaoWu(493);return false'>开启宝箱翻番</a>每日增加1次免费宝马"
	return s+"</td><td class=darktext "	+(colspan?" colspan="+colspan:"")+">使用宝马后时间缩短为1/10。"
		+fuzhu+_SGG.getChongZhiHTML(true)+"</td></tr>"
}

,setBtnOnclick:function(all,wtype,func){
	if (!all) return
	var ba=_GetAllByID(all,"btn"+wtype)
	if (!ba) return
	ba=ToArray(ba)
	for (var i=ba.length-1;i>=0;i--) ba[i].onclick=func
}
,setAryBtnOnclick:function(all,a,func){
	for(var i in a) this.setBtnOnclick(all,a[i],func)
}


,tejiary:{}

,getname:function(wtype){
	return this.getobj(wtype).name
}

,getweiyiAry:function(s){
	var A={}
	if(!s) return A
	var a=s.split(",")
	for (var i in a){
		if (!a[i]) continue
		var b=a[i].split("=")
		if(b.length<2) b=[b,0]
		if (A[b[0]]) A[b[0]]+=parseInt(b[1])
		else A[b[0]]=parseInt(b[1])
	}
	return A
}

,getlist:function(s,btype,nobtype,color){
	var a=this.getweiyiAry(s)
	s=""
	for (var i in a){
		var o=this.getobj(i)
		if (o){
			if ((btype==null && o.type!=nobtype) || o.type==btype)
				s+="，"+(color?this.colorName(o):o.name)+a[i]
		}
	}
	return s?s.substr(1):s
}

,getlistHTML:function(s){
	var a=this.getweiyiAry(s)
	s=""
	for (var i in a){
		var o=this.getobj(i)
		if (o)
			s+=","+this.colorName(o)+(a[i]?a[i]:"")
	}
	return s?s.substr(1):s
}
,colorName:function(o){
	if(o.id>=600 && o.id<=645) return _SGG.spanC(o.name,"zbdz"+Math.ceil(Math.floor((o.id-600)/5)/3))
	if ((o.id>=1850 && o.id<=1870)||(o.id>=1951 && o.id<=1960)) return _SGG.spanC(o.name,"blue")
	
	switch(o.id){
		case 5:return _SGG.spanC(o.name,"blue")
		case 6:
		case 254:
			return _SGG.spanC(o.name,"red")
		case 7:
		case 255:
			return _SGG.spanC(o.name,"green")
		case 8:return _SGG.spanC(o.name,"bugou")
		case 240:
		case 253:
			return _SGG.spanC(o.name,"note")
		case 1241:
		case 1245:
		case 2201:
			return _SGG.spanC(o.name,"zbdz4")
	}
if(o.id>=2800 && o.id<0x1000) return _SGG.spanC(o.name,"green")

	switch(o.type){
		case 11:
			return (o.id>=1801 && o.id<=1805) || o.name.indexOf("神")>=0?_SGG.spanC(o.name,"blue"):o.name
		case 1:
		case 2:
		case 12:
			return o.name
	}
	if(o.id<10) return o.name
	
	if (!o.yb) return _SGG.spanC(o.name,"zbdz4")
	if (o.lijin==0) return _SGG.spanC(o.name,"green")
	
	
	return o.name
}


//wxx=,wxx=
,getwlist:function(s){
	var a=this.getweiyiAry(s)
	s=""
	for (var i in a){
		if (_StartWith(i,"w")){
		  var o=this.getobj(i.substr(1))
			if (o)s+="，"+o.name+a[i]
		}
	}
	return s?s.substr(1):s
}



,init:function(){
	for(var i in this.a){
		i=parseInt(i)
		if(isNaN(i)) continue
		var b=this.a[i]
		if (i<10) b.fuzhu="珍贵的宝玉石，用来获得爵位或者赏赐将领"
		else if ((i<250 && i>=200) || (i>=500 && i<600)){
				if (i>200 && i<240) {
					b.fuzhu+="，开启需要"+this.a[parseInt(i)+50].name
					b.key=parseInt(i)+50
					this.a[b.key].fuzhu="用来开启"+b.name
					
				}else b.key=0
			 b.isbaoxiang=true
			 b.isuse=true
		}else if (i>=400 && i<500){
			if (i!=488) b.fuzhu+="，持续"+(b.day?b.day+"天":"24小时")
				+",重复使用时间累加"
			b.isuse=true
		}else if ((i>=1002)&&(i<1100)){
			b.fuzhu+="，持续24小时，重复使用时间累加"
		}
		
		if (b.lijin==null){
			b.lijin=b.yb
		}
		b.id=i

		if (b.type==null){
			if (i<100) b.type=10
			else if (i<300) b.type=1
			else if (i<400) b.type=4
			else if (i<500) b.type=0
			else if (i<600) b.type=1 //资源包
			else if (i>=1800 && i<2000) b.type=10
			else if (i>=2000) b.type=1
			else b.type=4
		}
	}
}
}

_BaoWuAry.init()

var _GuanZhiAry={a:["邻长","里长","亭长","乡啬夫","乡有秩","县长","县令","郡尉","太守","刺史","州牧","丞相"]
,getname:function(i){
	return this.a[i]+"("+i+"级)"
}
,getoption:function(g){
	var s=""
	for(i=1;i<=11;i++){
		s+="<option "+(i==g?"selected ":"")+"value="+i+">"+this.getname(i)
	}
	return s
}
}

var _JueWeiAry={a:["","公士","上造","簪袅","不更"
,"大夫","官大夫","公大夫","公乘","五大夫"
,"左庶长","右庶长","左更","中更","右更","少上造","大上造","驷车庶长","大庶长"
,"关内侯","列侯"]
,getname:function(i){
	if (i==0) return "-"
	return this.a[i]+"("+i+"级)"
}
}

var _WJGuanZhiAry={a:[
["","里佐","亭佐","乡佐","乡吏","县佐","县丞","主簿","郡丞","别驾","都督"]
,["","马弓手","都伯","骑都","军司马","都尉","校尉","中郎将","裨将","偏将","将军"]
]


,getname:function(g){
	var i=g&0xf
	if (i>13) i=15-i
	else if(i==2) i--
	else if (i==13) i=1
	return this.a[i][g>>4]
}
,getfuzhu:function(g){
	switch (g&0xf){
		case 0:
		case 15:
			return "政+"+Math.floor(((g>>4)+2)/2)
		default:
			return "统+"+Math.floor(((g>>4)+2)/2)
	}
}
,getjibie:function(g){
	return g>>4
}
}


//科技
var _KeJiAry={
	a:{
0:{t:0,yq:"j0=n,j16=1",name:"农耕",ls:2000,mu:1000,shi:0,tie:1000,jin:3000,gcl:400,fuzhu:"每级提升粮产量5%"}
,1:{t:0,yq:"j1=n,j16=1",name:"锯木",ls:1000,mu:1000,shi:0,tie:3000,jin:3000,gcl:500,fuzhu:"每级提升木产量5%"}
,2:{t:0,yq:"j2=n,j16=2",name:"制砖",ls:1000,mu:1000,shi:2000,tie:1000,jin:3000,gcl:600,fuzhu:"每级提升砖产量5%"}
,3:{t:0,yq:"j3=n,j16=2,k2=1",name:"冶炼",ls:1000,mu:2000,shi:1000,tie:2000,jin:3000,gcl:900,fuzhu:"每级提升铁产量5%"}
,4:{t:1,yq:"j16=2,j13=n",name:"关贸",ls:0,mu:0,shi:0,tie:0,jin:3000,gcl:1000,fuzhu:"每级提升市场金产量10%"}
,11:{t:1,yq:"j16=3,j19=1,k3=2",name:"制造",ls:1000,mu:3000,shi:1000,tie:2000,jin:2500,gcl:1500,fuzhu:"每级提升制造速度5%"}
,12:{t:1,yq:"j16=5,j1=5,k11=2",name:"建筑",ls:1500,mu:1500,shi:1500,tie:1500,jin:2500,gcl:1800,fuzhu:"每级提升建筑速度5%"}
,14:{t:1,yq:"j16=6,j17=n,k12=1",name:"仓储",ls:3000,mu:3000,shi:3000,tie:3000,jin:3000,gcl:2000,fuzhu:"每级提升仓库/粮仓容量10%"}
,15:{t:2,yq:"j16=5,chengqiangjibie=n,k11=3,k12=3",name:"城防",ls:1000,mu:1000,shi:3000,tie:2000,jin:2500,gcl:1000,fuzhu:""}
,21:{t:2,yq:"j16=1,j15=n",name:"练兵",ls:5000,mu:100,shi:100,tie:100,jin:2500,gcl:900,fuzhu:"每级提升士兵操练速度5%"}
,22:{t:2,yq:"j16=1",name:"侦察",ls:500,mu:0,shi:0,tie:0,jin:2500,gcl:300,fuzhu:"提升侦察技术可以获得更详细的情报"}
,23:{t:2,yq:"j16=3,k21=3",name:"行军",ls:6000,mu:0,shi:0,tie:0,jin:3000,gcl:1800,fuzhu:"每级提升步兵速度5%"}
,26:{t:2,yq:"j16=3,k21=2",name:"抛射",ls:4000,mu:100,shi:100,tie:100,jin:2500,gcl:2000,fuzhu:"每级提升远程武器射程5%"}
,27:{t:2,yq:"j16=6,j20=n,k21=5",name:"驾御",ls:6000,mu:0,shi:0,tie:1000,jin:3000,gcl:2400,fuzhu:"提升驾御技术"}

,24:{t:3,yq:"j16=6,k11=3",name:"枪兵盔甲",ls:30000,mu:20000,shi:5000,tie:60000,jin:80000,gcl:56400,fuzhu:"提升枪兵防御力"}
,25:{t:3,yq:"j16=7,k11=4",name:"枪兵兵器",ls:10000,mu:10000,shi:10000,tie:70000,jin:75000,gcl:56400,fuzhu:"提升枪兵攻击力"}
,28:{t:3,yq:"j16=7,k11=4",name:"戟兵盔甲",ls:35000,mu:25000,shi:10000,tie:65000,jin:80000,gcl:56400,fuzhu:"提升戟兵防御力"}
,29:{t:3,yq:"j16=8,k11=5",name:"戟兵兵器",ls:15000,mu:15000,shi:12000,tie:75000,jin:75000,gcl:56400,fuzhu:"提升戟兵攻击力"}
,30:{t:3,yq:"j16=8,k11=5",name:"弓兵盔甲",ls:30000,mu:20000,shi:12000,tie:60000,jin:80000,gcl:56400,fuzhu:"提升弓兵防御力"}
,31:{t:3,yq:"j16=9,k11=6",name:"弓兵兵器",ls:130000,mu:40000,shi:15000,tie:30000,jin:75000,gcl:56400,fuzhu:"提升弓兵攻击力"}
,32:{t:4,yq:"j16=9,k11=6",name:"骑兵盔甲",ls:40000,mu:30000,shi:15000,tie:80000,jin:80000,gcl:56400,fuzhu:"提升骑兵防御力"}
,33:{t:4,yq:"j16=10,k11=7",name:"骑兵兵器",ls:50000,mu:40000,shi:20000,tie:90000,jin:75000,gcl:56400,fuzhu:"提升骑兵攻击力"}

,34:{t:4,yq:"j16=10,k11=10",name:"冲车装甲",ls:90000,mu:50000,shi:5000,tie:130000,jin:80000,gcl:56400,fuzhu:"提升冲车防御力"}
,35:{t:4,yq:"j16=10,k11=10",name:"冲车兵器",ls:100000,mu:60000,shi:10000,tie:120000,jin:80000,gcl:56400,fuzhu:"提升冲车攻击力"}

,36:{t:4,yq:"j16=10,k11=10",name:"投石车装甲",ls:100000,mu:50000,shi:50000,tie:80000,jin:80000,gcl:56400,fuzhu:"提升投石车防御力"}
,37:{t:4,yq:"j16=10,k11=10",name:"投石车兵器",ls:120000,mu:40000,shi:150000,tie:140000,jin:80000,gcl:56400,fuzhu:"提升投石车攻击力"}

,38:{t:5,yq:"j16=n,j18=n",name:"强化",ls:20000,mu:5000,shi:5000,tie:20000,jin:10000,gcl:56400,fuzhu:"n级科技可以强化到n+3级，20级可强化到23之上"}
,39:{t:5,yq:"j16=10,k11=10",name:"锻造",ls:150000,mu:50000,shi:50000,tie:150000,jin:80000,gcl:56400,fuzhu:"每级提升锻造成功率1%"}
,40:{t:5,yq:"j16=10,k11=10",name:"合成",ls:150000,mu:50000,shi:50000,tie:150000,jin:80000,gcl:56400,fuzhu:"每级提升材料合成成功率1%"}
}
,getxhN:function(o,jibie){
	if (o.ktype>=28 || o.ktype==24 || o.ktype==25)
		return Math.ceil((Math.pow(jibie+1,1.8)-Math.pow(jibie,1.8))*1000)/1000
		
	return 1<<(jibie)
}
,getname:function(ktype){
	return this.a[ktype].name
}
,getobj:function (ktype){
	this.a[ktype].ktype=parseInt(ktype)
	return this.a[ktype]
}
,getyqstr:function(o,jibie){
	var s=o.yq
	if (jibie>=10)
		s=s.replace(/([j16|j18])=\d+/g,"$1=10")

	s=s.replace(/=n/g,"="+(jibie>10?10:jibie))
	
	if(o.ktype==40 ||o.ktype==39){
		for(var i=1;i<7;i++){
			var t=jibie-i
			if(t>=0) {
				if (t>8) t=8
				s+=",w"+i+"="+(1<<t)
			}
		}

		switch(jibie){
			case 7:s+=",w7=1";break
			case 8:s+=",w7=2,w8=1";break
			case 15:s+=",w7=3,w8=2";break
			case 16:s+=",w7=4,w8=3";break
			case 17:s+=",w7=2,w8=1";break
			case 18:s+=",w7=2,w8=1";break
			case 19:s+=",w7=2,w8=1";break
			case 20:s+=",w7=5,w8=4";break
		}

	}
	
	
	return s
}

//当前jibie
,getgcl:function(o,jibie){
	if (o.ktype>=28 || o.ktype==24 || o.ktype==25)
		//return (Math.pow(jibie+1,2)-Math.pow(jibie,2))*o.gcl
		return (jibie*7+9)*o.gcl
	return (1<<(jibie))*o.gcl
}
,getkjAdd:function(ztype,jibie){
	if ((ztype==4)||(ztype==14)) return jibie*10
		return jibie*5
}

,getlist:function(kejistr,fenge){
	fenge=fenge?fenge:"，"
	var s=""
	var k=new _UPStr(kejistr)
	for (var i in k.a){
		s+=fenge+_KeJiAry.getname(i)+k.a[i]
	}
	return s?s.substr(fenge.length):s
}

}


//建筑
function JianZhuBase(o){
	for (var i in o) {
		if(i=="event") continue
		this[i]=o[i]
	}
	var a=CityObj.prototype.zyAry
	for (var i in a){
		if(i=="event") continue
		this[a[i].id]=o.a[i]
	}
	this.gcl=o.a[5]
	if (!this.maxj) this.maxj=10
}
JianZhuBase.prototype.setCity=function(c){
	this.c=c
	var g=c.getMaxGuanFuJiBie()
	if (this.jtype<4) this.maxj=g
	else
	switch(this.jtype){
		case 10: //官府
		case 11: //城墙
		case 13: //市场
		case 19: //工房
		case 25://鸿胪寺
			this.maxj=g;break
	}
}

JianZhuBase.prototype.setJiBie=function(jibie){
	this.jibie=parseInt(jibie)
}

JianZhuBase.prototype.canUpdate=function(jibie){
	if (jibie==null) this.tjibie=this.jibie+1
		else this.tjibie=jibie

	if (this.tjibie>this.maxj){
		this.ok=false
		return false
	}
	this.ok=true
	this.checkJianZaoN()
	this.checkKJ()
	this.checkZY()
	this.checkJianZhu()
	this.checkBaoWu()
	this.checkOther()
	return this.ok
}

JianZhuBase.prototype.getHTML=function(){
	var s=this.getShuoMing()
	if (this.tjibie>this.maxj){
		return s+"<BR><BR>已经达到最高级别"
	}
	
	
	var t=this.getXiaoGuo()
	if (t) s+="<hr><div class=t1>升级到"+this.tjibie+"级效果：</div>"+t
		
	return s+"<hr><span class=t1>升级条件：</span>"
		+this.getYaoQiu()
		
		+"<BR><span class=t1>资源消耗：</span>"+this.zyYQ
		
		+"<hr><span class=t1>"+(this.jibie?"升级":"建造")+"时间：</span>"
		+this.getJianZaoTime()
}

JianZhuBase.prototype.getJianZaoTime=function(tjibie){
	return GetTimeStr(this.GetGCL(tjibie)+_SGG.jianzhuDelay)
}

JianZhuBase.prototype.getYaoQiu=function(){
	var s=""
	if (this.jianzaonyq) s+=this.jianzaonyq
	//if (this.kejiyq) s+="<BR>科技："+this.kejiYQ
	if (this.jianzhuYQ) s+="<BR>　"+this.jianzhuYQ
	
	if (this.baowuYQ) s+="<BR>　宝物："+this.baowuYQ
	
	return s
}
JianZhuBase.prototype.checkKJ=function(){
}

JianZhuBase.prototype.checkJianZaoN=function(){
	if (this.c.jianzaon>=this.c.getJianZaoMaxN()){
		this.ok=false
		this.jianzaonyq="<BR><span class=bugou>同时建筑建造数满！当前可同时建造"+this.c.jianzaon+"个建筑</span>"
	}else this.jianzaonyq=""
}

JianZhuBase.prototype.checkJianZhu=function(){
	if (!this.yq) return
	
	var n=this.tjibie
	var a=this.c.getYaoQiu(this.getyqstr(n))
	if (!a.ok) this.ok=false
	
	this.jianzhuYQ=a.getHTML("<BR>　",true)
}

JianZhuBase.prototype.getyqstr=function(jibie){
	var s=this.yq
	if (this.jtype==10){
		//官府要求
		if (jibie>=2 && jibie<=4) return "chengqiangjibie="+(jibie-1)
			//s+=",renkou="+(100*Math.pow(2,jibie-2))
	}
	switch(this.jtype){
		case 26:
		case 27:
			s+=",w1="+(jibie*10)
			if (jibie>1) s+=",w2="+((jibie-1)*8)
			if (jibie>2) s+=",w3="+((jibie-2)*6)
			if (jibie>3) s+=",w4="+((jibie-3)*4)
			if (jibie>4) s+=",w5="+((jibie-4)*2)
			break
		case 12:
			if (jibie>10){
				var t=jibie-10
				s="guanfujibie=10,w1="+Math.pow(3,t)
				s+=",w2="+(Math.pow(2,t-1)*3)
				s+=",w3="+(t*t)
				s+=",w4="+(t*3-2)
				s+=",w5="+(t*2-1)
				if (jibie==14)
					s+=",w6=4"
				if (jibie==15){
					s+=",w6=8,w7=2,w8=1"
				}
				
				return s
			}
			break
	}
	
	
	if (!s) return ""
	
	if (jibie==1){
		s=","+s+","
		s=s.replace(/,\w+=n-2,/g,",").replace(/,\w+=n-1,/g,",").substr(1)
		if (!s) return ""
	}
	if (jibie==2){
		s=","+s+","
		s=s.replace(/,\w+=n-2,/g,",").substr(1)
		if (!s) return ""
	}
	return s.replace(/=n-2/g,"="+(jibie-2)).replace(/=n-1/g,"="+(jibie-1)).replace(/=n/g,"="+jibie)
}


JianZhuBase.prototype.checkZY=function(){
	var n
	if (this.jtype>=26 || ((this.jtype>=23 && this.jtype<=25) && this.jibie>=10)){
		//特别建筑
		n=Math.ceil((Math.pow(this.tjibie,1.6)-Math.pow(this.jibie,1.6))*1000)/1000
		if (this.jtype<26) n*=750
	}else{
		n=(1<<this.tjibie)-(1<<this.jibie)
	}

	var a=this.c.getZYXH(this,n)
	this.zyYQ=a.getHTML()
	if (!a.ok) this.ok=false
}

JianZhuBase.prototype.GetGCL=function(tjibie){
	if (!tjibie) tjibie=this.jibie+1
	var n
	if (this.jtype>=26 || ((this.jtype>=23 && this.jtype<=25) && this.jibie>=10)){
		//特别建筑
		n=Math.pow(tjibie,1.37)-Math.pow(this.jibie,1.37)
		if (this.jtype<26) n*=200
	}else{
		n=(1<<tjibie)-(1<<this.jibie)
	}
	
	if(this.jtype==12 && tjibie>10){
		//11级别开始民房
		n*=6
	}
	
	return this.gcl*this.c.GetJZAdd()*n
}
JianZhuBase.prototype.GetAdd=function(jibie){
	return (jibie?jibie:this.jibie)*(this.add?this.add:5)
}

JianZhuBase.prototype.checkBaoWu=function(){
	this.baowuYQ=""
	if (this.tjibie!=10) return
	
	var a=new YaoQiu()
	var w=_BaoWuAry.getobj(1206)
	var o={ok:true}
	o.s=w.name+"1个 或 "+w.yb+"元宝"
	if (w.lijin) o.s+=" 或 "+w.lijin+"礼金"
	a.a.push(o)
	
	if (_ZhuGong.getBaoWu(1206)==0){
		if (_ZhuGong.yb<w.yb){
			if (w.lijin==0 || _ZhuGong.lijin<w.lijin)
				this.ok=a.ok=o.ok=false
		} 
	}
	this.baowuYQ=a.getHTML(null,true)
}

JianZhuBase.prototype.checkOther=function(){}
JianZhuBase.prototype.getShuoMing=function(){return this.newHTML}
JianZhuBase.prototype.getXiaoGuo=function(){
	if (!this.zyname) return ""
	if (this.jibie==0)
		return "每小时"+this.zyname+"产量:" +_ZY(10000)
		+"<BR>需要劳动人口:"+_Ren(this.lg)
	
	var s="每小时"+this.zyname+"产量由" +_ZY(this.jibie*(this.jibie+1)/2*10000)
		+" 上升到 "+_ZY(this.tjibie*(this.tjibie+1)/2*10000)
		+"<BR>需要劳动人口由"+_Ren(this.jibie*(this.jibie+1)/2*this.lg)
		+" 上升到 "+_Ren(this.tjibie*(this.tjibie+1)/2*this.lg)
	return s
}
JianZhuBase.prototype.canChaiChu=function(){
	if (this.one) return false
	var t=this.c.oXml.selectNodes("//jianzhu/row[@jtype="+this.jtype+" and @jibie>="+this.jibie+"]")
	return (t.length>1)
}

var _JianZhuAry={a:{
 0:{lg:40,yq:'j12=1',zyname:'粮',name:'粮田',a:new Array(5,30,20,15,0,30),newHTML:'生产粮食'}
,1:{lg:60,yq:'j12=1',zyname:'木',name:'锯木场',a:new Array(10,10,25,30,0,45),newHTML:'加工木材'}
,2:{lg:80,yq:'j1=1',zyname:'砖',name:'制砖场',a:new Array(18,50,15,40,0,60),newHTML:'制造砖石'}
,3:{lg:120,yq:'j2=1',zyname:'铁',name:'炼铁场',a:new Array(21,60,50,20,0,90),newHTML:'炼铁'}
,10:{one:true,yq:'j3=1,chengqiangjibie=n-2',name:'官府',a:new Array(20,300,250,10,0,1200),newHTML:'官府是您的办公场所；达到10级时可以同时建造三个建筑；10级官府内，官府每升两级城内外可建造空地数会增多'}
,11:{one:true,yq:'j19=n',name:'城墙',a:new Array(300,150,1000,50,0,1500),newHTML:'对于城内部队提供额外防御并提高射程，同时等级越高可修建城防数量越多'}
,12:{maxj:15,yq:'guanfujibie=n-1',name:'民房',a:new Array(10,50,10,5,0,75),newHTML:'增加人口上限'}
,13:{one:true,lg:100,zyname:'金',yq:'guanfujibie=n',name:'市场',a:new Array(100,100,100,100,0,750),newHTML:'获得金收入，每升一级增加两个商队，运输或者其他玩家进行交易时需要商队'}
,14:{one:true,yq:'j12=n',name:'茶楼',a:new Array(30,200,100,40,0,240),newHTML:'可以招募一些普通将领，且每升一级民心上限加1'}
,15:{one:true,name:'校场',a:new Array(10,60,200,15,0,150),newHTML:'训练部队提高士气，等级越高可同时容纳的训练人数越多'}
,16:{one:true,yq:'guanfujibie=n',name:'书院',a:new Array(12,250,150,20,0,480),newHTML:'研究科技，提供生产军事能力，且每升一级民心上限加1'}
,17:{yq:'j1=1',name:'仓库',a:new Array(10,180,100,30,0,1200),newHTML:'增加木、砖、铁三种资源的存储容量'}
,18:{one:true,yq:'guanfujibie=1',name:'锻造房',a:new Array(12,100,60,120,0,180),newHTML:'制造抢戟弓等兵器，等级越高制造速度越快'}
,19:{one:true,yq:'j18=1,guanfujibie=n',name:'工房',a:new Array(15,150,50,150,0,540),newHTML:'制造冲车、投石车等器具，等级越高制造速度越快'}
,20:{one:true,yq:'j0=5',name:'马厩',a:new Array(120,200,80,100,0,270),newHTML:'繁殖马匹，等级越高繁殖速度越快'}
,21:{one:true,yq:'j20=n,k27=n',name:'驿站',a:new Array(150,500,450,50,0,3600),newHTML:'提高在自己和友军属地之间移动速度'}
,22:{yq:'j17=1',name:'粮仓',a:new Array(10,180,100,30,0,1200),newHTML:'增加粮食容量'}
,23:{maxj:20,one:true,yq:'j22=1',name:'地窖',a:new Array(300,100,300,30,0,1500),newHTML:'存储的物资与兵装在城市灾害中不受损失；城破之时,还可隐藏4种资源不被掠夺'}
,24:{maxj:20,one:true,yq:'chengqiangjibie=1',name:'了望台',a:new Array(300,100,300,50,0,1500),newHTML:'及时发现火情，减少火灾损失；同时对进犯之敌预警，级别越高，预警信息越详细。详细见：'+_H("军情预警","green")}
,25:{one:true,yq:'guanfujibie=1',name:'鸿胪寺',a:new Array(500,500,500,500,0,3600),newHTML:'建立之后可加入联盟，达到3级后可新建联盟，每升一级增加联盟成员数上限；5级时增加民心上限1点，10级及其之后每级增加民心上限1点'}
,26:{maxj:20,one:true,yq:'j13=10',name:'商会',a:new Array(50000,50000,50000,50000,90000,200000)
	,newHTML:'提升商队运量，每4级增加民心上限1点,最高20级'}
,27:{maxj:20,one:true,yq:'guanfujibie=9',name:'医馆',a:new Array(10000,30000,50000,20000,110000,300000)
	,newHTML:'每4级增加民心上限1点;每级增加伤兵率2%；同时加快将领、伤兵疗伤速度，1-6级每级增加20%，7-11级每级加40%,12-16级每级加60%，17-19级每级加80%，20级加100%'}
,28:{maxj:20,one:true,yq:'',name:'石堰',a:new Array(50000,10000,150000,5000,50000,500000)
	,newHTML:'减少旱涝灾害损失；同时增加粮食产量，<BR>1-6级每级增加3%，7-11级每级加6%,12-16级每级加9%，17-19级每级加12%，20级加15%'}
}

,getShiYanLsAdd:function(jibie){return this.cp_keji3_add(jibie)*3}

,cp_keji3_add:function(jibie){
	if (jibie<=6) return jibie
	if (jibie<=11) return 2*jibie-6
	if (jibie<=16) return 3*jibie-17
	if (jibie<=19) return 4*jibie-33
	return 48
}

,getobj:function(jtype){
	if (!this.inited) this.init()
	return this[jtype]
}
,getname:function(jtype){return this.getobj(jtype).name}
,getlgbybase:function(ztype,base){
	if (ztype==4) ztype=13
	return base/10000*this.getobj(ztype).lg
}

,getRL:function(jibie){	return jibie*(1+jibie)*_RZY(5000)}

,getJinRL:function(jibie){	return jibie*(1+jibie)*_RZY(10000)+_RZY(10000)}

,getDiJiao:function(jibie){	return jibie*(jibie+1)*_RZY(1000)}

,getCaoLian:function(jibie){return jibie*(jibie+1)*_RRen(500)}

,getYiZhanJiaSu:function(jibie){return jibie*4/10+1 }

,getChengWaiKongDi:function(jibie){return ((jibie>10?10:jibie)>>1)*6+6}

,getChengNeiKongDi:function(jibie){return ((jibie>10?10:jibie)>>1)*6+15}

,getLDMaxN:function(jibie){return jibie }

,getCFRL:function(jibie){return jibie*(jibie+1)*_RRen(100)}
,getCFXianJingRL:function(jibie){return jibie*(jibie+1)*_RRen(50) }

,getShangHuiMinXin:function(jibie){return Math.floor(jibie/4)+1}

,getJianZaoMaxN:function(guanfujibie){
	//if (guanfujibie<2) return 1
	if (guanfujibie<10) return 2
	return 3
}



,init:function(){
	this.inited=true
	for (var i in this.a){
		if (i=="event") continue
		this.a[i].jtype=parseInt(i)
		this[i]=new JianZhuBase(this.a[i])
	}
	


	//官府
	var o=this[10]
	o.getXiaoGuo=function(){
		var d0=_JianZhuAry.getJianZaoMaxN(this.jibie)
		var d1=_JianZhuAry.getJianZaoMaxN(this.tjibie)
		var s=(d0==d1)?"":"同时建筑建造数："+d0+" 上升到 " + d1+"<BR>"
		
		return s+"<span class=t2>城市领地数：</span>"+_JianZhuAry.getLDMaxN(this.jibie)+" 上升到 " + _JianZhuAry.getLDMaxN(this.tjibie)
		+"<BR>城外可开垦空地数："+_JianZhuAry.getChengWaiKongDi(this.jibie)+" 上升到 " 
		+ _JianZhuAry.getChengWaiKongDi(this.tjibie)
		+"<BR>城内可建造空地数："+_JianZhuAry.getChengNeiKongDi(this.jibie)+" 上升到 " 
		+ _JianZhuAry.getChengNeiKongDi(this.tjibie)
		+"<BR>城内金容量："+_disZY(_JianZhuAry.getJinRL(this.jibie))+" 上升到 " 
		+ _disZY(_JianZhuAry.getJinRL(this.tjibie))
	}
	//城墙
	o=this[11]
	o.getXiaoGuo=function(){
		var s="提高守城部队防御力：<span class=note>"+this.jibie+"倍 上升到 "+this.tjibie+"倍</span>"
		return s+"<BR>城外陷阱容量：<span class=note>+"+_Ren(_JianZhuAry.getCFXianJingRL(this.jibie))
			+" 上升到 +"+_Ren(_JianZhuAry.getCFXianJingRL(this.tjibie))+"</span>"
			+"<BR>城防滚木擂石容量：<span class=note>+"+_Ren(_JianZhuAry.getCFRL(this.jibie))
			+" 上升到 +"+_Ren(_JianZhuAry.getCFRL(this.tjibie))+"</span>"
			+(this.tjibie==4?"<BR><span class=green>注意：城墙升级到4级后</span>，"+_H("新手保护期","note")+"将提前结束":"")
	}

	//市场
	o=this[13]
	o.getXiaoGuo=function(){
	if (this.jibie==0)
		return "每小时金产量:" +_ZY(10000)
		+"<BR>需要贸易人口:"+_Ren(this.lg)
	
	var s="每小时金产量由" +_ZY((1<<(this.jibie-1))*10000)
		+" 上升到 "+_ZY((1<<(this.tjibie-1))*10000)
		+"<BR>需要贸易人口由"+_Ren((1<<(this.jibie-1))*this.lg)
		+" 上升到 "+_Ren((1<<(this.tjibie-1))*this.lg)
	return s
}


	//茶楼
	o=this[14]
	o.getXiaoGuo=function(){
		var s="可以容纳应征将领：<span class=note>"+(this.jibie+1)+" 上升到 "+(this.tjibie+1)+"</span>"
		return s+"<BR><span class=t2>民心上限增加：</span><span class=note>+"+this.jibie+" 上升到 +"+this.tjibie+"</span>"
	}

	//商会
	o=this[26]
	o.getXiaoGuo=function(){
		var s="每支商队运量由：<span class=note>"+(2000+400*this.jibie)+" 上升到 "+(2000+400*this.tjibie)+"</span>"
		var oldm=_JianZhuAry.getShangHuiMinXin(this.jibie)
		var newm=_JianZhuAry.getShangHuiMinXin(this.tjibie)
		return s+(oldm==newm?"":"<BR><span class=t2>民心上限增加：</span><span class=note>+"+oldm+" 上升到 +"+newm+"</span>")
	}

	//医馆
	o=this[27]
	o.getXiaoGuo=function(){
		var s="增加伤兵率由：<span class=note>"+(this.jibie)+" 上升到 "+(this.tjibie)+"</span>"
		var oldm=_JianZhuAry.getShangHuiMinXin(this.jibie)
		var newm=_JianZhuAry.getShangHuiMinXin(this.tjibie)
		return s+(oldm==newm?"":"<BR><span class=t2>民心上限增加：</span><span class=note>+"+oldm+" 上升到 +"+newm+"</span>")
	}


	//锻造房
	o=this[18]
	o.getXiaoGuo=function(){
		var s="可以制造：<span class=note>"
		if (this.jibie==0) return s+"长枪</span>"
		if (this.jibie==1) s+="戟"
		else if (this.jibie==2) s+="弓"
		else s="<span>"
		return s+"</span><BR><span class=t2>制造队列：</span>"+this.jibie
			+" 上升到 "+this.tjibie
	}
	
	o=this[20]
	o.getXiaoGuo=function(){
		var s="可以繁殖：<span class=note>马</span>"
		return s+"</span><BR><span class=t2>队列：</span>"+this.jibie
			+" 上升到 "+this.tjibie
	}

	//民房
	o=this[12]
	o.getXiaoGuo=function(){
		if (this.jibie==0) return "容纳人口:"+_Ren(1000)
		return "容纳人口由："+_Ren(this.jibie*1000)+" 上升到 "+_Ren(this.tjibie*1000)
	}

	//驿站
	o=this[21]
	o.getXiaoGuo=function(){
		var s="军队向自己或者友军城池移动速度提高：<span class=note>"
		if (this.jibie>0)
			s+=_JianZhuAry.getYiZhanJiaSu(this.jibie)+"倍</span> 上升到 <span class=note>"	
		return s+_JianZhuAry.getYiZhanJiaSu(this.tjibie)+"倍</span>"
	}


	//仓库
	o=this[17]
	o.getXiaoGuo=function(){
		var s="存储木砖铁三种资源各：<span class=note>"
		if (this.jibie>0)
			s+=_disZY(_JianZhuAry.getRL(this.jibie))+"</span> 上升到 <span class=note>"	
		return s+_disZY(_JianZhuAry.getRL(this.tjibie))+"</span>"
	}

	//粮仓
	o=this[22]
	o.getXiaoGuo=function(){
		var s="<span>存储粮食：</span><span class=note>"
		if (this.jibie>0)
			s+=_disZY(_JianZhuAry.getRL(this.jibie))+"</span> 上升到 <span class=note>"	
		return s+_disZY(_JianZhuAry.getRL(this.tjibie))+"</span>"
	}

	//地窖
	o=this[23]
	o.getXiaoGuo=function(){
		var s="<span>存储兵装枪戟弓，城市发生灾害时不受损失：</span><span class=note>"
		if (this.jibie>0)
				s+=_disZY(_JianZhuAry.getDiJiao(this.jibie)/10)+"</span> 上升到 <span class=note>"	
		s+=_disZY(_JianZhuAry.getDiJiao(this.tjibie)/10)+"</span>"
		
		if (this.jibie<10) {
			s+="<BR><span>存储四种资源，城破时不被掠夺：</span><span class=note>"
			if (this.jibie>0)
				s+=_disZY(_JianZhuAry.getDiJiao(this.jibie))+"</span> 上升到 <span class=note>"	
			s+=_disZY(_JianZhuAry.getDiJiao(this.tjibie))+"</span>"
		}
		return s
	}

	//校场
	o=this[15]
	o.getXiaoGuo=function(){
		var s="<span>容纳士兵同时操练人数：</span><span class=note>"
		if (this.jibie>0)
			s+=_disRen(_JianZhuAry.getCaoLian(this.jibie))+"</span> 上升到 <span class=note>"	
		return s+_disRen(_JianZhuAry.getCaoLian(this.tjibie))+"</span>"
	}

}
}


var _YDAry={
	a:["平地","草原","沼泽","湖泊","森林","荒漠","山地"]
	,a1:[ [{wid:4,minzhi:60}]
	,[{wid:1,minzhi:30},{wid:5,minzhi:70}]
	,[{wid:3,minzhi:50},{wid:7,minzhi:90}]
	,[{wid:2,minzhi:40},{wid:3,minzhi:50}]
	,[{wid:4,minzhi:60},{wid:5,minzhi:70}]
	,[{wid:1,minzhi:30},{wid:6,minzhi:80},{wid:8,minzhi:100}]
	,[{wid:2,minzhi:40},{wid:6,minzhi:80}]
	]

,getname:function(i){
		if (i>=240 && i<253) return _ZhengQu.getCityType(i)
		var t=this.a[i]
		return t?t:""
}

,getMinZhiLiStr:function(ldtype){
	var s=""
	var a=this.a1[ldtype]
	for (var i in a){
		s+="，"+_BaoWuAry.getname(a[i].wid)+_SGG.XG+a[i].minzhi
	}
	return s.substr(1)
}

,getZYAdd:function(ldtype,jibie){
	if (ldtype<4) return "粮+"+this.ld_add(ldtype,jibie,0)+"%"
	if (ldtype==4) return "木+"+this.ld_add(ldtype,jibie,1)+"%"
	if (ldtype==5) return "砖+"+this.ld_add(ldtype,jibie,2)+"%"
	if (ldtype==6) return "铁+"+this.ld_add(ldtype,jibie,3)+"%"
	return ""
}

,ld_add:function(ldtype,jibie,ztype){
	if (ztype==0){
		if (ldtype==0 ) return jibie*4
		if (ldtype<4) return jibie*ldtype
		return 0
	}
	switch(ldtype){
		case 4: return ztype==1?jibie*3:0
		case 5: return ztype==2?jibie*3:0
		case 6: return ztype==3?jibie*3:0
	}
	return null
}

}
_YDAry.a[254]="主城"
_YDAry.a[255]="分城"






var _MoHuAry={
  getStr:function(n){
  	if (!n) return "?"
  	n+=""
  	if (n=="a") return "?"
  	if (_StartWith(n,"a")){
  		var t=parseInt(n.substr(1))
  		return  (this.getmaxa(t-1))+"-"+this.getmaxa(t)
  	}
  	if (_StartWith(n,"b")){
  		var t=parseInt(n.substr(1))
  		return  (this.getmaxb(t-1))+"-"+this.getmaxb(t)
  	}
  	return n
  },
  getmaxb:function(n){
  	if (n==-1) return 1
  	var tt=Math.pow(10,Math.floor(n/3)+1)
  	var t=n%3
  	if (t==0) return 1*tt
  	if (t==1) return 2*tt
  	return 5*tt
  },
  getmaxa:function(n){
  	if (n==-1) return 1
  	return Math.pow(10,n+1)
  }

}


var _BingZhuangAry={
a:{0:{id:"",name:"剑",gongji:10,fangyu:10,sudu:110,shecheng:0,xiedai:120,ls:0,mu:0,shi:0,tie:0,jin:0,gcl:0}
,1:{jtype:18,yq:"j18=1",id:"bq_qiang",name:"枪",fuzhu:"长枪是最基本的武器，特长是对付骑兵"
	,xiedai:100,gongji:100,fangyu:100,sudu:100,shecheng:0,ls:40,mu:60,shi:0,tie:100,jin:0,gcl:120}
,2:{jtype:18,yq:"j18=2",id:"bq_ji",name:"戟",fuzhu:"戟是一种既可刺杀也可勾啄具有双重性能的兵器，能够明显提高战斗效能，特长是克制枪兵"
	,xiedai:80,gongji:90,fangyu:120,sudu:90,shecheng:0,ls:40,mu:50,shi:0,tie:120,jin:0,gcl:150}
,3:{jtype:18,yq:"j18=3,k26=1",id:"bq_gong",name:"弓",fuzhu:"攻击力不高，但可远程攻击，近身战时攻防下降很多，与其他兵种无相克"
	,gongji:60,fangyu:60,sudu:80,shecheng:400,xiedai:110,ls:60,mu:50,shi:0,tie:90,jin:0,gcl:180}
,10:{jtype:20,yq:"j20=1,k27=1",id:"bq_ma",name:"马",fuzhu:"高机动性，高攻击，但受制于枪，需要特别注意，即使没有装备的战马也要消耗１粮食／匹"
	,xiedai:300,gongji:300,fangyu:200,sudu:200,shecheng:0,ls:1000,mu:600,shi:0,tie:1000,jin:0,gcl:400}
,20:{jtype:19,yq:"j19=5,k11=5",id:"bq_chongche",name:"冲车",fuzhu:"对于城墙上与远程的攻击都有极佳的防御，但对于平地近战防御较弱，除了攻击城墙，还能通过战法喷火来攻击敌军。每辆需要５名士兵，即使未装备也同样需要５金／小时的保养费用"
	,xiedai:50,gongji:100,fangyu:1000,sudu:100,shecheng:0,ls:1500,mu:1000,shi:0,tie:1500,jin:0,gcl:1800}
,21:{jtype:19,yq:"j19=10,k26=10,k11=10",id:"bq_toushiche",name:"投石车",fuzhu:"可远距离攻击且忽略对方城墙的防御加成，伤害巨大但对于快速轻便的骑兵和弓兵以及兵力过少的军队伤害较弱，近身战中攻防都下降很多，即使在城墙上也无攻防加成，易受火伤害，每辆需要１０名士兵，即使未装备也同样需要１０金／小时的保养费用"
	,xiedai:50,gongji:300,fangyu:100,sudu:50,shecheng:645,ls:2500,mu:2000,shi:3000,tie:2500,jin:0,gcl:3600}

,101:{jtype:11,yq:"chengqiangjibie=1",id:"cfxianjing",name:"陷阱"
	,fuzhu:"布置在城墙周围的陷阱，可有效阻止敌人的靠近，一个陷阱可以捕获十个敌人且是一次性消耗"
	,gongji:0,shecheng:600,ls:250,mu:250,shi:250,tie:250,jin:0,gcl:60}

,102:{jtype:11,yq:"chengqiangjibie=2",id:"cfgunmu",name:"滚木"
	,fuzhu:"滚木对直接攻城的部队杀伤力非常大，是一次性消耗"
	,gongji:5000,shecheng:100,ls:500,mu:1000,shi:0,tie:250,jin:0,gcl:60}

,103:{jtype:11,yq:"chengqiangjibie=3,k11=1,k26=1",id:"cfleishi",name:"擂石"
	,fuzhu:"可较远距离抛射的擂石"
	,gongji:2000,shecheng:300,ls:750,mu:0,shi:1000,tie:250,jin:0,gcl:60}
}

,getjtype:function(btype){
	if (btype<10) return 18
	if (btype==10) return 20
	if (btype<100) return 19
	return 11
}
,bsary:new Array("","C","B","A","S","S+")

,getbsNamebyn:function(bs){
	bs&=7
	if (bs==7) return "?"
	return this.bsary[bs>5?5:bs]
}
,getBsName:function(btype,bs,bs1,bs2){
	return this.getbsNamebyn(this.getbs(btype,bs,bs1,bs2))
}
,getbs:function(btype,bs,bs1,bs2){
	bs=this.getbsInt(btype,bs)
	if (bs1) bs=Math.max(bs,this.getbsInt(btype,bs1))
	if (bs2) bs=Math.max(bs,this.getbsInt(btype,bs2))
	return bs
}

,getbsInt:function(btype,bs){
	if(!bs) return 0
	switch (parseInt(btype)){
		case 1:break
		case 2:bs>>=3;break
		case 3:bs>>=6;break
		case 10:bs>>=9;break
		case 0:return 0
		default: bs>>=12
	}
	return bs&7
}
,getJianZhuObj:function(btype){
	return _JianZhuAry.getobj(this.getjtype(btype))
}

,getname:function(btype){
	return this.a[btype].name
}
,getnamebyid:function(id){
	return this.getobjbyid(id).name
}

,getobjbyid:function(id){
	for (var i in this.a)
		if (this.a[i].id==id) {
			this.a[i].btype=parseInt(i)
			return this.a[i]
		}
}

,getobj:function(btype){
	this.a[btype].btype=parseInt(btype)
	return this.a[btype]
}

,getBQListHTML:function(o,fenge){
	var s=""
	fenge=fenge?fenge:" "
	for (var i in this.a){
		var id=this.a[i].id
		if (i<100 && o[id])
			s+=(s?fenge:"")+this.a[i].name+"："+_Ren(o[id])
	}
	return s
	
}

,getOption:function(btype){
	var s=""
	for (var i in this.a){
			if (i<100)
			s+="<option "+(btype==i?"selected ":"")+"value="+i+">"+this.a[i].name+"</option>"
	}
	return s
}
//计算需要人数
,cp_ren:function(btype,bn){
	switch(parseInt(btype)){
		case 20:return bn*5
		case 21:return bn*10
	}
	return bn
}

//计算武器需要数
,cp_bn:function(btype,freebn){
	switch(parseInt(btype)){
		case 20:return Math.floor(freebn/50)*10
		case 21:return Math.floor(freebn/100)*10
	}
	return freebn
}

,cp_lsxh:function(btype,bn){
	var xh=_RZY(_Ren(bn))
	switch (parseInt(btype)){
	 case 20:return xh*5 
	 case 21:return xh*10
	 case 10:return xh*2
	}
	 return xh
}

,cp_jinxh:function(btype,bn){
	var xh=_RZY(_Ren(bn))
	switch(parseInt(btype)){
			case 20 :return xh*10
			case 21: return xh*20 
	}
		return xh
}
,getlist:function(o,c){
	var s=""
	c=c?c:1
	if(o.bq_qiang) s+=",枪"+o.bq_qiang*c
	if(o.bq_ji) s+=",戟"+o.bq_ji*c
	if(o.bq_gong) s+=",弓"+o.bq_gong*c
	if(o.bq_ma) s+=",马"+o.bq_ma*c
	if(o.bq_chongche) s+=",冲车"+o.bq_chongche*c
	if(o.bq_toushiche) s+=",投石车"+o.bq_toushiche*c
	return s?s.substr(1):""
}

}


function GetNewJianZhuListHTML(c,jx,jy){
	var s="<table class='listtab newjianzhu' id=newjianzhu cx="+c.cx+" cy="+c.cy+" jx="+jx+" jy="+jy+">"

	for(var i=0;i<=17;i++)
		s+=GetNewJianZhuHTML(c,i,jx,jy)
s+=GetNewJianZhuHTML(c,22,jx,jy)
s+=GetNewJianZhuHTML(c,23,jx,jy)
	for(var i=18;i<=21;i++)
		s+=GetNewJianZhuHTML(c,i,jx,jy)
		
	for(var i=24;i<=28;i++)
		s+=GetNewJianZhuHTML(c,i,jx,jy)



	
	return s+"</table>"
}

function GetNewJianZhuHTML(c,jtype,jx,jy){
	if ((jtype==11)||(jtype==10)) return ""
	if (jy<100){
		//城内
			if ((jtype<10)||(jtype==28)) return ""
	}else {
		//城外
			if ((jtype>=10)&&(jtype!=28)) return ""
	}
	
	
	
	var j=_JianZhuAry.getobj(jtype)
	if (!j) return ""
	
	if (j.one){
		if (c.oXml.selectSingleNode("//city/jianzhu/row[@jtype="+jtype+"]")) return ""
	}
	
	j.setCity(c)
	j.setJiBie(0)
	
	var s="<TR><TD>"
	//if (_SGG.imgver && jy<100) s+="<img width=84 src=img/j/"+jtype+".gif><BR>"
	s+="<div class=t0>"+j.name+"</div><input class=btn1 type=button value='建造' onclick='KaiGong("+jtype+",1)'"
	if (!j.canUpdate()) s+=" disabled"
	s+="></TD><td class=text>"+j.getHTML()+"</td></tr>"
	
	return s
	
}

function KaiGong(jtype,jibie){
	var e=event.srcElement
	var td=FindTag(e,"TD")
	var t=FindTag(td,"TABLE")
	
	_CityAry.KaiGong(t.getAttribute("jx"),t.getAttribute("jy"),jtype,jibie)	
}



var _ZhanFa={a:{
	1:[{name:"刺退",qili:15},{name:"刺乱",qili:20},{name:"连刺",qili:30}]
 ,2:[{name:"倒拖",qili:15},{name:"横扫",qili:25},{name:"旋风",qili:33}]
 ,3:[{name:"火矢",qili:10},{name:"穿射",qili:15},{name:"乱射",qili:30}]
,10:[{name:"突袭",qili:15},{name:"突破",qili:20},{name:"突进",qili:30}]
,20:[{name:"破墙",qili:10},{name:"喷火",qili:20}]
,21:[{name:"投石",qili:15},{name:"乱石",qili:30}]
	}
	
,getobj:function(btype,jibie){
	return this.a[btype][jibie-1]
}
,getname:function(btype,jibie){
	return this.a[btype][jibie-1].name
}

,getlist:function(btype){
	return this.a[btype]
}


}

var _ZhengQu={
	zhouAry:["","凉","并","幽","司","冀","青","兖","徐","豫","益","荆","扬","交"]
,junAry:[""
,["武威","敦煌","酒泉","张掖","北地","金城","陇西","天水","安定","武都"]//凉1/武威
,["太原","朔方","五原","云中","雁门","上","西河","上党"]//并2/晋阳
,["广阳","代","上谷","涿","渔阳","右北平","辽西","辽东","玄菟","乐浪"]//幽3/蓟县
,["河南尹","京兆尹","右扶风","左冯翊","河东","弘农","河内"]//司4//洛阳
,["安平","魏","常山国","中山国","河间国","渤海","赵国","巨鹿","清河国"]//冀5/信都
,["齐国","平原","乐安国","济南国","北海国","东莱"] //青6/临淄
,["东","山阳","泰山","陈留","济阴","东平国","济北国"]//兖7/濮阳
,["彭城国","琅邪国","东海","下邳国","广陵"]//徐8/彭城
,["汝南","颍川","陈","梁国","鲁国","沛国","谯"]//豫9/汝南
,["蜀","广汉","汉中","巴","犍为","越隽","云南","永昌","朱提","建宁","兴古","牂柯"]//益A/成都
,["南","南阳","江夏","长沙","桂阳","零陵","武陵"]//荆B/荆州
,["九江","庐江","吴","丹阳","会稽","临海","鄱阳","豫章","建安","临川","庐陵"] //扬C//寿春
,["南海","交趾","郁林","合浦","苍梧"]//交D/南海
]
,getZhouOpion:function(z){
	var s=""
	for(var i=1;i<this.zhouAry.length;i++){
		var zz=i<<20
		s+="<option "+(zz==z?"selected ":"")+"value=0x"+zz.toString(16)+">"+this.zhouAry[i]+"州</option>"
	}
	return s
}
,getSuoShuZhou:function(i){
		i>>=8
		if (i==0) return ""
		var z=i>>12
		return this.zhouAry[z]+"州"
}
	,getSuoShu:function(i){
		i>>=8
		if (i==0) return ""
		var z=i>>12
		var s=this.zhouAry[z]+"州,"
		if (!s) return i.toString(16)
		var j=(i&0xf00)>>8
		j=this.junAry[z][j]
		if (!j) return i.toString(16)
		if (j.length>2) return s+j
		
		return s+(_EndWith(j,"国")?j:j+"郡")
	}
	
	,citytypeAry:["","首都","州城","郡城","县城","关隘","其他"]
	,getCityTypeByBZ:function(bz){
		var t=bz&0xf00000
		if (!t) return ""
		return this._getCityType(t>>20)
	}

	,getCityTypeByBZHTML:function(bz){
		var t=bz&0xf00000
		if (!t) return ""
		t>>=20
		return "<span class=citytype"+t+">"+this._getCityType(t)+"</span>"
	}


	,getCityType:function(i){
		return this._getCityType(i-240)
	}

	,_getCityType:function(i){
		return this.citytypeAry[i]
	}


}


var _ZB={
	zbAry:["","头盔","盔甲","靴子","披风","兵器","副兵器","挂件","首饰","坐骑"]
,getTypeName:function(ztype){
	return this.zbAry[ztype]
}
,disXGList:function(str){
	var s=""
	var a=str.split("|")
	for(var i=0;i<a.length;i++){
		if(a[i])
			s+="<LI>"+this.disXG(a[i])+"</LI>"
	}
	return s
}
,disXG:function(str){
	return this.disXGAry(str.split(","))
}
,disXGAry:function(a){
	var s=""
	for(var i=0;i<a.length;i++){
		if (!a[i]) continue
		var b=a[i].split("=")
		if(s)s+="<BR>"
		switch(b[0].charAt(0)){
			case "S":s+="减少受伤率"+(b[1]/10)+"%";break
			case "J":s+="增加击伤率"+(b[1]/10)+"%";break
			case "A":s+=""+this.getZhanFa(b[0].substr(1))+"成功率增加"+(b[1]*3/10)+"%";break
			case "B":s+="对方"+this.getZhanFa(b[0].substr(1))+"成功率减少"+(b[1]*3/10)+"%";break
			case "C":s+=""+this.getZhanFa(b[0].substr(1))+"暴击率增加"+(b[1]*3/10)+"%";break
			case "D":s+="对方"+this.getZhanFa(b[0].substr(1))+"暴击率减少"+(b[1]*3/10)+"%";break
			case "E":s+=""+this.getZhanFa(b[0].substr(1))+"攻击力增加"+(b[1]*3/10)+"%";break
			case "F":s+="对方"+this.getZhanFa(b[0].substr(1))+"攻击力减少"+(b[1]*3/10)+"%";break
			case "G":s+=""+this.getZhanFa(b[0].substr(1))+"击伤增加"+(b[1]*3/10)+"%";break
			case "H":s+="对方"+this.getZhanFa(b[0].substr(1))+"受伤减少"+(b[1]*3/10)+"%";break
			case "I":s+="军队攻击力增加"+(b[1]/10)+"%";break
			case "K":s+="对方军队攻击力减少"+(b[1]/10)+"%";break
			case "L":s+="火系伤害增加"+(b[1]/10)+"%";break
			case "P":s+="对方火系伤害减少"+(b[1]/10)+"%";break
			
			case "W":s+="武力+"+b[1];break
			case "T":s+="统率+"+b[1];break
			case "N":s+="政治+"+b[1];break
			case "Z":s+="智力+"+b[1];break
			case "M":s+="魅力+"+b[1];break
			default:s+="?"
		}
	}
	return s
}
,getMaxXG:function(s){
	var a=s.split(",")
	var m=0
	var p=0
		for(var i=0;i<a.length;i++){
		if (!a[i]) continue
		var b=a[i].split("=")
		var t=parseInt(b[1])
		if(t>m)
		switch(b[0].charAt(0)){
			case "W":m=t;p=0;break
			case "T":m=t;p=1;break
			case "Z":m=t;p=2;break
			case "N":m=t;p=3;break
			case "M":m=t;p=4;break
		}
	}
	return p
}
,disNaiJiu:function(n){
	return (n&0xff)+_SGG.XG+((n>>8)&0xff)+_SGG.XG+((n>>16)&0xff)
}
,getfullTitle:function(t){
	var d=t.bz&0xff
	var q=(t.bz>>12)&0x7f
	return t.zbname+" "+t.jibie+"级　"+_H("耐久度")+"："+_ZB.disNaiJiu(t.naijiu)+(d?" 锻造<span class=note>"+d+"</span>级":"")+(q?" 强化<span class=note>"+q+"</span>级":"")
}

,disYaoQiu:function(str){
	if(!str)return ""
	var s=""
	var a=str.split(/,/)
	for(var i=0;i<a.length;i++){
		if (!a[i]) continue
		var b=a[i].split("=")
		if (s) s+="，"
		switch(b[0].charAt(0)){
			case "W":s+="武力"+b[1];break
			case "T":s+="统率"+b[1];break
			case "N":s+="政治"+b[1];break
			case "Z":s+="智力"+b[1];break
			case "M":s+="魅力"+b[1];break
			case "G":s+="主公官职"+_GuanZhiAry.getname(b[1]);break
			case "J":s+="主公爵位"+_JueWeiAry.getname(b[1]);break
			case "H":s+="将领官职"+b[1]+"级";break
			case "X":s+=b[1]=="0"?"女性":"男性";break
			default:s+="?"+a[i]
		}
	}
	return s
}

,getZhanFa:function(s){
	if (!s) return "所有战法"
	var btype=parseInt(s.charAt(0))


	switch(btype){
		case 4:btype=10;break
		case 5:btype=20;break
		case 6:btype=21;break
	}
	if (s.length==1)
		return "所有"+_BingZhuangAry.getname(btype)+"兵战法"
	
	return _ZhanFa.getname(btype,parseInt(s.charAt(1)))
}
}

function _SGHEAD(){
var h=_SGG.FH
var hh='<a target=_blank href='+h
return '<table class=headmenu cellspacing="0" cellpadding="0">'
+'<tr><td width="22"><img src="'+h+'/images/topmenubg1.gif" width="22" height="29" /></td>'
+'<td align="center" background="'+h+'/images/topmenubg2.gif">'
+'<a href=http://www.5isanguo.com>首页</a>|<a'
+' title="网通入口，如果访问速度慢，可尝试用此地址" href=http://t0.5isanguo.com>网通</a> | '
+hh+'/m.aspx/gonggao.htm>官方公告</a>|'
+hh+'/m.aspx/zhinan.htm class=green>新手指南</a>|'
+hh+'/m.aspx/faq.htm>常见问题</a>|'
+hh+'/m.aspx/ziliao.htm>游戏资料</a>|'
+hh+'/v.aspx/58.htm class=blue>将领特技</a>|'
+hh+'/m.aspx/miji.htm>攻略秘籍</a>| '
+hh+'/wujiang.aspx class=blue>史实将领</a>|'
+hh+'/m.aspx/beijing.htm>背景知识</a> | <a'
+' class=green title="交流、报告问题领礼金" target=_self href=javascript:go5ilog("http://5isanguo.bbs.5ilog.com")>官方论坛</a>'
+'</td><td width="22"><img src="'+h+'/images/topmenubg3.gif" width="22" height="29" /></td></tr></table>'
}


function _GGDIV(){
	if (!document.all.GGDIV) return
	
	var a=['新手最先要知道的游戏规则',164,'有人说可低价出售元宝是真的吗？',215
	,'新手帮助快速索引',281,'最快出兵法',133,'新手发展战略纲要',185
	,'我的金产是负的了，怎么办？',73
		,'计谋详解',60,'战法详解',63,'如何占领其他玩家城池？',110,'主公如何获得特技与加点？',77
		,'为何每日上线比长时间在线更重要',104,'民心到底有什么用？',2,'民心为何上升这么慢?',44
		,'兵种适性有什么用？',57,'主将与副将如何选择？',62,'特技一览',58,'最被忽略的强悍战斗特技',222
		,'新手易犯错误之内政篇',220,'新手易犯错误之战斗篇',219,'新手易犯错误之人才篇',221
		,'军队攻击、防御、伤害力计算',64
		,'死号判定规则',109]
	var s=""
	for(var i=0;i<a.length;i+=2){
		s+="<div><a href=javascript:_viewwz("+a[i+1]+")>"+a[i]+"</a></div>"
	}
	s+="<a target=_blank href='"+_SGG.FH+"/d.aspx/111412.htm'>宝玉石知识大全</a><BR><a class=green href=javascript:jieshao()>介绍朋友，轻松赢元宝</a><div>在线客服群：87476515<BR>玩家交流群：80897047</div>"
	+"<a class=green href=javascript:go5ilog('http://5isanguo.bbs.5ilog.com')>论坛交流、报告问题领礼金</a>"
	document.all.GGDIV.innerHTML="<marquee id=marquee DIRECTION=up style='line-height:16px;height:100px' scrolldelay=125 scrollamount=1 onmouseover=this.stop() onmouseout=this.start()>"+s+"</marquee>"
}
setTimeout('_GGDIV()',1000)



